aim · with The Better Project
Improve sales team motivation in 60 days.
One physical card a day. One tap to say it happened. One number every Monday.
Small actions create big changes.
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Each person on the team gets the deck and a company code for aim. Day one asks six short questions — about a minute. Then, every workday, one card and one tap. The manager gets a Monday note with the week's number and a word about anyone who hasn't started or has gone quiet.
Day sixty asks the same six questions. The final report puts the two side by side, with participation across the whole run — every number stated with what it's a share of, so it can be checked on the dashboard.
Employee
Draws the card. Taps once.
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Manager
Sees who's playing. Never the notes.
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Company
Pays per seat, after the 60 days — if it worked.
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No streaks. No leaderboards. No one sees anyone's notes.
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Names and days — that's the whole of it. Not the private note behind a tap, not anyone's hours or money in aim, and never one person's survey answers. The six questions reach a manager only as the team's average, and only once at least three people have answered.
No streak counters that punish a sick day, no ranking of people against each other, no red. Participation is arithmetic, never character.
60 days
then priced per seat — ask us
The sixty days are the trial. The report is the pitch.